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Old Mar 07, 2007, 02:05 AM // 02:05   #1
Ascalonian Squire
 
Join Date: Jan 2007
Guild: Unknown Warriors
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Talking Shiverpeaks Farmer

Build Template

Profession: Mo/D
Name: Shiverpeaks Farmer
Type: PvE
Category: 55 Monk
Attributes:

Healing Prayers - 1 + 3
Divine Favor - 7 + 3
Protection Prayers - 8 + 3
Smiting Prayers - 12 + 3 + 1
Earth Prayers - 8

Skills Set

1. Protective Spirit
2. Mystic Regeneration
3. Fleeting Stability
4. Holy Strike (or Stonesoul Stike)
5. Zealot's Fire
6. Shield of Judgment {Elite}
7. Balthazar's Spirit
8. Essence Bond

Weapon Sets: Totem Axe or Rajazons Fervor and -50 Grim cesta. Also keep a second weapon set with a staff req9 with a +20% enchanting mod and +5 energy for bosses(divine ghostly staff, ferverborn staff, or sadis benediction but any will do)

Summary: I have used the regular 55 monk build for about 2 months now and this build is the easiest that I have seen to use. First of all, come out of droks to the North and cast skills 7 and 8 on yourself. Go like you normally do towards the cave but you don't have to run past the group of Avicara. Stand just out of Aggro and activate 1, 2, and 5. This alone will give you +15 health regen. Aggro the group of Avicara (usually 5-6 fierce or braves !!Never go against guilles they have life stealing which is detrimental to this build!!) There are also usually some Mountain Trolls in or near this group. Just throw on 6 and when they hit you and fall down target one foe and hit them with 4 causing 116 damage. Recasting 1 or 6 will cause Avicara and Trolls to take 21 damage also because of Zealot's Fire so its doesn't hurt to recast 1 as soon as it recharges.

Tundra giants - before aggroing cast 1, 2, and 3 in any order you want. Step into aggro and when you have them all hitting you with stones cast 6 (no need for 4 or 5 on this one SoJ will take care of them completely) Since Tundra Giants don't get knocked down from SoJ make sure you don't aggro more than 5 or 6 because they hit very quickly and can cause enough damage to kill you if 7-10 are attacking at once even with the +10 regen (actually with all of those skills its more like +18 but you only get to take advantage of the +10) The Tundra Giants attack so quickly that with one cast of SoJ they will all die before it fizzles out (with +20% enchanting axe or fervor) You will probably have to recast 1, 2, and 3 before this happens though.

Nightmares - same thing as the tundra giants (except they get knocked down so it takes a little longer) You can even kill the monk boss Frostbite in Talus Chute with this. Use a combo of all you skills since they have signet of judgment which knocks you down. Cast 1, 2, and 3 before you aggro. Then cast 5 and 6 after aggroing. Then target one foe and use 4 when they fall down (and you can throw it in there when you are waiting for SoJ to regen also.) Do not even attempt Seear Windlash he has illusionary weaponry which makes it nearly impossible to kill (I said nearly...it is possibly with enough well timed holy strikes but its not worth the time in my opinion)

Grawl - Same as Trolls but watch out for Crones or Barbed Grawl as they have enchantment shattering Chiblains

Stone Summit - Avoid

Notes & Concerns: Enchantment removal and life stealing are the ultimate killers of this build, but Talus Chute has so many different groups that you don't need to worry about that because your packs will be full with your riches before you need to start killing those.

Credit:* I give credit to whoever used the Vermin Farming build that is on wiki. I adapted that to the creatures in the Shiverpeaks. I believe this is the easiest 55 build to use for farming since the casting times are short for Mystic Regen and Prot Spirit. It deals with pretty much anything you can throw at it besides enchant removal and life stealing (and if you want you can switch out SoJ for SB to take care of that)



Let me know what you guys think!!

I know its ANOTHER 55 build but I think this one trumps the rest in ease of use and overall ability.
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Old Mar 07, 2007, 10:00 AM // 10:00   #2
Ascalonian Squire
 
Dr Dem's Avatar
 
Join Date: Jan 2007
Guild: Leviathans Servants
Profession: Mo/
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Fleeting stability is an ace skill for KD protection, you just have to make sure to cast it when it recharges (energy permitting) to keep yourself safe from a KD, reason is I use it in my 105 build, and if you get SoA and FS flashing at the same time ... well which one do you choose to cast 1st? ><

But I've a feeling this should be in the farming section, since that's this is

*edit*

And isn't Blessed Aura almost a must have? oO
I know you can survive without it, but id definatly swap it out with holy stike.

11 divine favour (+1 with headgear) = 32% or 33% longer enchant (abouts)
that = your life alot easier (eg, larger space inbetween casting enchants)

Which means you have more room for error, and are more energy effecient,
Also, longer lasting time on SoJ = More damage, and shorter gap in between casting times.

Definatly more beneficial to holy strike, yes i know its a bit more damage on KD'd foe's, but not worth it imo.

Anyway thats my 2cent's ^_^

Last edited by Dr Dem; Mar 07, 2007 at 10:13 AM // 10:13..
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Old Mar 17, 2007, 11:18 PM // 23:18   #3
Frost Gate Guardian
 
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Join Date: Sep 2006
Guild: The Guardians Of Wales [GoW]
Profession: Mo/
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i'm still confused on the whole new enemy AI explain dont trolls simply run away and regen meaning killing troll cave is pointless as it takes forever?
same question to trundras..

i use to run Mo/W when AI was retarded farming up to the nice big group of trundras using balanced stance as my anti-KD. Btw it is possible to farm trundras without an anti-KD and it isnt hard.. simply predict when you need to recast and when your going to get a KD if you can when you get KD'd cast your skill as this reduces the time of starting to cast, (if that makes no sense here: you get KD'd *ouch on my ass* then instaed of waiting to get back up and clicking your skill click it while relaxing on your freezing ass in the snow this way as you get up you begin casting meaning that it will be harded for another KD to come kick your ass. -NOTE- KD's come in waves: you aggro there first moves are usually Kd's meaning there regen time between the trundras is similar so when you get your next Kd dont start casting as soon after because this will result in the next Kd rupting you and putting you in the snow again. timing is important if you plan to run without anti-KD and do not take on more than 1 trundra group, any more and its quite hard.)

Back to my question: 55ing SoJ wrecked because of AI pelase explain!

Thanks

P.S seems like a nice build cant remem what HB cast time is but i think MR is quicker and supplies more regen
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Old Mar 18, 2007, 11:16 PM // 23:16   #4
Frost Gate Guardian
 
Join Date: Jan 2007
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Quote:
Originally Posted by ddraeg cymru
i'm still confused on the whole new enemy AI explain dont trolls simply run away and regen meaning killing troll cave is pointless as it takes forever?
same question to trundras..
Ranged Monsters don't lose aggro. So SoJ still works fine.
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